Locomotion

We have investigated on utilizing neural dynamics for locomotion control. According to this, various neural control techniques have been developed.

Adaptive combinatorial neural control

We develop the adaptive combinatorial neural control circuit for for robust locomotion of a biped robot. The circuit consists of reflex-based and central pattern generator (CPG)-based mechanisms. The reflex-based control mechanism basically generates energy-efficient bipedal locomotion while the CPG-based mechanism with synaptic plasticity ensures robustness against loss of global sensory feedback (e.g., foot contact sensors) as well as allows for adaptation within a few steps to deal with environmental changes. We have successfully applied our control approach to the biomechanical bipedal robot DACBOT. For more details, see Di Canio et al., SAB, 2016.

Multiple CPGs-based control with local feedback*

We develop a locomotion control strategy based on distributed central pattern generators (CPGs), local sensory feedback, and their interactions during body and leg movements through the environment. Based on this, we can generate self-organizing emergent locomotion allowing a hexapod robot to adaptively form regular patterns, to stably walk while pushing an object with its front legs or performing multiple stepping of the front legs, to deal with morphological change, and to synchronize its movement with another robot during a collaborative task. For more details, see Barikhan et al., SAB, 2014.

Adaptive climbing control*

Adaptive climbing control combines locomotion control, backbone joint control, local leg reflexes, and neural learning. While the first three components generate locomotion including walking and climbing, the neural learning mechanism allows the robot to adapt its behavior for obstacle negotiation with respect to changing conditions, e.g., variable obstacle heights and different walking gaits. The adaptive climbing control was developed and tested first on a physical robot simulation, and was then successfully transferred to a real hexapod robot, called AMOS II. The results show that the robot can efficiently negotiate obstacles with a height up to 85% of the robot’s leg length in simulation and 75% in a real environment. For more details, see Goldschmidt et al., Front. Neurorobot, 2014.

Adaptive modular neural locomotion control*

We develop a series of modular neural locomotion control where the latest version consisting of a single CPG mechanism with neuromodulation and local leg control mechanisms based on sensory feedback and adaptive neural forward models with efference copies. This neural closed-loop controller enables a walking machine to perform a multitude of different walking patterns including insect-like leg movements and gaits as well as energy-efficient locomotion. In addition, the forward models allow the machine to autonomously adapt its locomotion to deal with a change of terrain, losing of ground contact during stance phase, stepping on or hitting an obstacle during swing phase, leg damage, and even to promote cockroach-like climbing behavior. Such an employed embodied neural closed-loop system can be a powerful way for developing robust and adaptable machines. For more details, see  Manoonpong et al., Front. Neural Circuits, 2013.

Neural chaos control*

We develop a chaotic pattern generator based on a two-neurons system and applied it to control our hexapod robot AMOS. Employing this single chaotic pattern generator, we can achieve 11 basic behavioural patterns (for example, orienting, taxis, self-protection and various gaits) and their combinations for AMOS. These complex behaviors allow AMOS  to successfully navigate through a complex environment. Moreover, using this controller the robot can not only react to environmental stimuli but also learn to find its behaviourally useful motor responses for different situations. Besides this,  we also extended this control to six chaotic pattern generators, each of which controls each legs of the robot. By doing so, the robot can maintain the body balance and compensate for leg damage. Thus, such a neural control mechanism provides a powerful yet simple way to self-organize versatile behaviours in autonomous agents with many degrees of freedom. For more details, see  Steingrube et al., Nature Physics, 2010.

Modular neural control*

We develop the modular neural controller of the walking machines is modeled with an artificial neural network using discrete-time dynamics. Part of it is developed by realizing dynamical properties of recurrent neural networks. The controller is designed as a modular structure composed of two main modules: the modular neural control and the neural sensory preprocessing networks. The modular neural control, based on a CPG, generates omnidirectional walking and drives the reflex behavior while the neural preprocessing networks filter sensory noise as well as shape the sensory data for activating an appropriate reactive behavior, e.g., a self-protective reflex, escape behavior, and obstacle avoidance behavior. The presented neuromodules are small so that their structure-function relationship can be analysed. The complete controller is general in the sense that it can be easily adapted to different types of even-legged walking machines without changing its internal structure and parameters. For more details, see Manoonpong et al., RAS, 2008, Manoonpong et al., IJRR, 2007.

*This research was initially performed at the Emmy Noether Research group for “Neural Control, Memory, and Learning for Complex Behaviors in Multi Sensori-Motor Robotic Systems” at Bernstein Center for Computational Neuroscience, Department for Computational Neuroscience, Third Institute of Physics-Biophysics, the University of Goettingen. The group was headed by Dr. Poramate Manoonpong.